Town: Eg̈ëva-cëyerë Dêtîkè

Eg̈ëva-cëyerë Dêtîkè

Eg̈ëva-cëyerë Dêtîkè
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceIneg̈èsho Zone
RegionLajuca Lojapukaqu Woods
Founded873
Community LeaderCity Manager Thakni Garêyeshe
Area4 km2 (1 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation2070 m (6791 ft)
Average Yearly Precipitation286 cm/y (112 in/y)
Population1172
Population Density293 people per km2 (1172 people per mi2)
Town AuraChronomancy
Naming
Native nameEg̈ëva-cëyerë Dêtîkè
Pronunciation/eˈg̃ëva/ /cëˈjerë/
Direct Translation[technological] [hose]
Translation[Not Yet Translated]

Eg̈ëva-cëyerë Dêtîkè (/eˈg̃ëva/ /cëˈjerë/ [technological] [hose]) is a temperate Town located in the Ineg̈èsho Zone of the Union of Engineers.

The name Eg̈ëva-cëyerë Dêtîkè is derived from the Iron Elvish language, as Eg̈ëva-cëyerë Dêtîkè was founded by Glkëmêpí Glkêm, who was culturaly Iron Elven.

Climate

Eg̈ëva-cëyerë Dêtîkè has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 25°C (77°F). Eg̈ëva-cëyerë Dêtîkè receives an average of 286 cm/y (112 in/y) of precipitation, most of which comes in the form of rain during the summer. Eg̈ëva-cëyerë Dêtîkè covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2070 m (6791 ft) above sea level.

Overview

Eg̈ëva-cëyerë Dêtîkè was founded durring the late 10th century, by Glkëmêpí Glkêm. The establishment of Eg̈ëva-cëyerë Dêtîkè was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Eg̈ëva-cëyerë Dêtîkè's construction back out of the project. Glkëmêpí Glkêm pushed on reguardles, and Eg̈ëva-cëyerë Dêtîkè was finished, but starts off as a terible place to live.

Eg̈ëva-cëyerë Dêtîkè was built using the conventions of Iron Elven durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Eg̈ëva-cëyerë Dêtîkè is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Eg̈ëva-cëyerë Dêtîkè is buildings are arranged arround a network of restrictive paverstone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The town's exceptionaly well made fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look around Eg̈ëva-cëyerë Dêtîkè makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

Eg̈ëva-cëyerë Dêtîkè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Eg̈ëva-cëyerë Dêtîkè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg̈ëva-cëyerë Dêtîkè.

Eg̈ëva-cëyerë Dêtîkè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Eg̈ëva-cëyerë Dêtîkè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg̈ëva-cëyerë Dêtîkè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg̈ëva-cëyerë Dêtîkè's public wards, blessings, and other arcane systems.

Eg̈ëva-cëyerë Dêtîkè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Eg̈ëva-cëyerë Dêtîkè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Eg̈ëva-cëyerë Dêtîkè's garrison was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Eg̈ëva-cëyerë Dêtîkè hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Feyling near Eg̈ëva-cëyerë Dêtîkè are known to be a mutant strain of the creature.

Eg̈ëva-cëyerë Dêtîkè's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves creating small tokens to channel Charm energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4734 m2
    • Cattle and Similar Creatures: 293
    • Poultry: 3516
    • Swine: 234
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 117

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 4
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

356 of Eg̈ëva-cëyerë Dêtîkè's population work within a Foundational Occupation.

793 of Eg̈ëva-cëyerë Dêtîkè's population do not work in a formal occupation, but do contribute to the local economy. 23 (2%) are noncontributers.

Points of Interest

Eg̈ëva-cëyerë Dêtîkè is known for its unusual rock formations.

POI

History

Eg̈ëva-cëyerë Dêtîkè's residents established a new industry (12083 % 6)+1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

In time immemorial, reportedly some time during the early 2nd century, Eg̈ëva-cëyerë Dêtîkè was attacked by soldiers from another nation, with orders to raid Eg̈ëva-cëyerë Dêtîkè. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Eg̈ëva-cëyerë Dêtîkè lost 215 people, 207 livestock, and 49 buildings. The conflict ended after roughly 160, when members of Eg̈ëva-cëyerë Dêtîkè's militia enacted an operation to deliver supplies to a particular special forces group. The operation was complicated by a key segment of the operation that deepened entirely on a stealth mission going perfectly. The conflict ended with pitched battle between both forces, which ended in a crushing defeat for Eg̈ëva-cëyerë Dêtîkè's forces. The war is remembered in legend by Eg̈ëva-cëyerë Dêtîkè's bards, historians, and legend keepers.

History